I have this model I’m animating for a project:
The problem: I’m hoping to be able to use AO for this project. However, naturally, the various particle systems providing the hair for the model make rendering times unacceptable. Is there a way that I could apply the hair in post using renderlayers and nodes somehow to resolve this? Is there any other workarounds anyone would care to share?
EDIT: By disabling traceable and shadbuf I was able to get a very significant reduction in render time, acceptable, but barely. But how much will this affect the final result? I’m not looking for extraordinary lighting detail on the hairs, but I also don’t want to end up with something that doesn’t look right, or natural. Only one sequence will be shot that has the insect’s head in full frame (at HD resolution). Perhaps a shadbuf might then be needed? Thoughts anyone?