Hello all,
To make a long story short, I am trying to bake an AO texture file and export it (these textures are for in-game use, not rendering), but the AO map is coming back a bit too dark (ie. not enough lighting). All the normals are set correctly, and only the piece in question is visible in the viewport and render mode (both the camera and the eye icon are disabled for all objects except this one). There are no artifacts or glitches in the AO texture, it’s just a bit too dark and low contrast for what I’m looking for.
In older versions of Blender (around 2.70-ish) there was an option called “Falloff” in the bake screen, that made the whole texture come out lighter and with less contrast, or darker with more contrast. I have found a similar option using the Texture Nodes, but I think that only affects the AO intensity on the viewport itself, and not of the exported textures.
Is there any way to modify the contrast of the exported textures? I have played around with the settings in the Render and the World tab, but nothing seems to affect the brightness/contrast of the exported texture.
I guess I could also use Photoshop to edit the textures after they’ve been exported, but I’d like to do this in Blender if possible.
Thanks in advance