Hi all !
I got a mesh with faces containing trasparent parts. Those faces are slightly displaced for other faces that are opaque. This allows me for example to put iron parts over the wood of a chest. The result is perfect except when i want to bake AO.
In fact the transparent parts are ignored and the AO for the wooden part behind the iron part face is rendered as is the face was totally opaque.
I know this question have already been asked, and the answer was:
<< unfortunately, blender only take the mesh info for AO calculations, and not the texture alpha info >>
This mean pretty clearly that what i wanna do is impossible, but this question is dating from 2006 wich is quite old. So i ask it again if by chance blender would allow what i want to do in the latest versions.
So if it became possible with current versions, what are the options involved in this please ?
thanks in advance for all you answers
happy blending !