I’ve seen people texturing models and using a AO texture. I’m probably dense but is there any need for a AO pass if cycles will do that anyway when it renders? I’m curious!
Also, sorry to beat the horse but…
I still need a node setup for texture painting chipped paint/rust/grunge ect.
base layer metal (shiny)
layer above would be primer
layer above that is paint (with bump)
Then a grunge layer
I have no idea how to lay this out in blender nodes. Any help would be appreciated.