AO & Transparency (bug?)

Hello everybody,

I’ve encountered a problem with AO and ZTransp on an image plane. Instead of using the alpha AO seems to calculate shadows for the full geometry.
The top render is without AO and has one light with raytraced shadows. The bottom render is the same exact setup, save AO is enabled.

Is there a way to fix this or is it a known issue?



I’m afraid that’s just the way ao works but please correct me if I’m wrong.

Hey, thanks for your reply! I thought there was AO that could also probe for transparency but that doesn’t seem so. I’ll comp it.

Thanks again.