In what little time I have to play with Blender in a given week, I am working on developing what will eventually be a sort of futuristic, dystopian, low-rent housing complex. I want to post my progress here each week simply as a way of keeping on the ball, and any suggestions are welcome as well.
So far, the thing still has a very clean look. I have been focusing on getting some sort of procedural concrete texture down. When I have several of the other elements where I want them to be, I will start adding some grunge and decay … so this is still all very early on.
My first thought was that the doors should lead out to a corridor. Right now, it looks like each keypad secured door leads out to a private balcony. My second thought is that the structure I assume is for the spiral staircases is much too tidy and small and not nearly intrusive enough since it’s a lower rent building.
My third and final thought is that the extraneous conduit running down the building might better serve the finished project if it were a series of asymmetrical extraneous conduits with useless elbow joints to appear very utilitarian but exposed, again, only because it’s a lower rent building. That would also give grime and dirt a wonderful place to accumulate and drip from.
Monochromatic is a good idea - maybe colorful graffiti in the end to illustrate the continued need in the future for humans to express their individuality and stand out from one another no matter where they are. And to really crank it, maybe not the actual sky, but a peeling picture of the sky up above; a walled garden, the illusion of openness.
The final scene will be a lot darker. For the time being, I threw in an HDR environment texture while I was working out a lot of the modeling. In my mind, this society is stratified vertically. So, lower rent is at the base of larger buildings in a society that has built upward instead of outward … so I will be playing with a lot of those things in the coming hours.