apending object but not material

if i want to append objecs from man files into one, but never want materials to be added as they all use the same materials. is there a way to do this, because currently it would either mean manually doing it afterwards. or just having duplicates of materials all over the place.

just a way of using the current material in the file if there is already one of the same name would be great. and adding a new material if the name isn’t being used yet.

Alltaken

Assuming your objects are meshes:

*From the append menu, import meshes, not objects
*create a simple plane mesh
*In the edit buttons (F9) in the header, click the “-” button next to where it says “ME:”. You should find your imported mesh name in that list.
*You’ll have to re-apply your existing material settings to it, but at least this way it won’t create duplicates.

Note that all unused materials and textures are automatically deleted when you save a .blend file. So you COULD just import the objects, re-assign the materials, save, and reload.

Blah. Every tried pressing CTRL-L -> Materials?