Hi erveryone, my english is not the best so please forgive me any mistakes:eyebrowlift:
We (Martin Struller an myself - he did the the logic and script stuff, i did the graphic stuff)
developing a game called Projekt: Apocalypse Dude (Projekt !? yes, we are germans:yes:) using the GE.
Its an open project, so when its done, every file we be downloadeble (remember elephants dream;) )
The story:
Our hero lost his soul while gambling with the devil. When the devil wants to get the soul only our heros girlfriend is at home, so satan grab her and take her to hell. Here starts the Game. The Hero goes to down hell to kick some daemon butts:evilgrin:
her`re some ingame shots (a video is coming soon, i hope)
The Apocalypse Dude:
The Girlfriend:
Satan:
an enemy (Model an Texture by Daniel Kurle):
a killed enemy:
mixed w.i.p. shots from the first level:
PLEASE, don`t expect anything looking like Doom3 oder HL2. The corrent Polybudget per character is ~1200 Tries only with a 512² Colormap (nothing like Normalmaps)
Rad is an old and outdated way of saying ‘cool’ or ‘awesome’. I was using it slightly sarcastically. Anyway, I’m not discussing pentagrams. I have no problems with the pentagram itself, it’s just that it IS, in fact, horribly cliche, and doesn’t reflect well upon the originality of the rest of the game.
Your project is just fine, a game don´t need Doom 3 graphics to be fun, I´m looking forward for the finished game.
I´m developing a game too, I´ll add you to my buddy list, maybe we can trade knowledge about game development