Hi all! (first post here :))
Sorry in advance for my bad english.
I have a problem with a mesh: when I render there aren’t problems, but when I start the game (by pressing P) it seems that some parts of the mesh have the normals turned wrong.
So I tried to flip the normals, recalculate them outside and inside, but nothing happens.
Here is the link to the .blend file: http://rapidshare.com/files/412237101/mesh1.blend
Thanks a lot!
P.s: the mesh is a model imported from DAZ