Hi all! (first post here :))
Sorry in advance for my bad english.
I have a problem with a mesh: when I render there aren’t problems, but when I start the game (by pressing P) it seems that some parts of the mesh have the normals turned wrong.
So I tried to flip the normals, recalculate them outside and inside, but nothing happens.
Your link worked fine earlier this evening but not anymore. I don’t see much of a problem with your mesh. You can see the model better when pressing P is you set to textured view and set GLSL in the 3d view Display settings (N)
Well, I can’t fix your problem but I did remove 2141 verts with remove doubles… didn’t fix it though after recalculating normals. I’d suggest next time not putting all those parts like teeth and such into same mesh, probably the source of normal problems. But, I tried flipping normals on a few select faces and still they ‘disapeared’ in render, as you say. Eyeballs are particularly wierd.
By the way, can I ask why you modeled the connection fibres from eyes to brain?