When i append my animation to a different blend file, only the positions got animated, even tho the rotation keys are all there, i can see them in the dope sheet and graph editor.
This is on an armature, right?
Is it basically a copy of the same armature? Same bones, same connections between them, same constraints… all the way?
yes, same armature but different file.
Here the file with the appended animation.
I figured it out. The reason the rotation didnt show is because the the appended action was animated in euler while the controls in the other file were set to quaternion. I didnt know that euler and quaternion can keyed seperately.
Is there a way in rigify to set all controls to euler at once?
Edit: found it