How can I Append a model that is made up of multiple objects without having to bring it in 1 object at a time?
Along that same note, how can I Join multiple objects without losing geometry and material settings?
Hope these aren’t stupid questions and I appreciate any help. The manual is difficult to find simple answers sometimes.
you can select more than one object when you append objects
control+J joins meshes, geometry and material settings will not be lost but your texture mapping and subsurf settings may not work the same
Rightclick (or drag) to select all Objects you want to append from the lib.
Ctrl-J won’t loose anything, though you may have to assign Materials to Verts before doing it. Or add an Empty and Parent all parts to that.
This is EXACTLY what I needed. Of course, that’s about the only thing I didn’t try, thanks!