Been a long time since I posted anything. Still trying to learn how to model ,animate, and light a scene. I’m an old Truespace and Hash AM user.
Right now I’m trying to use the append feature to load a model and it’s bones into a scene. I can load the object mesh just fine. But the bones do not load. And I do select armature. Is this normal? Append is cool, but I think(this probably has been said before) that Blender should have it’s own format for models,scenes, materials, and light setups. It would make things simple to me and most users. Want to add a model with bones, just select “add model”. Want to load a material or material library just click load material or load material library etc…etc…
Love this app.
trying to load skinny_guy model into a scene
Blender should have it’s own format for models,scenes, materials, and light setups. It would make things simple to me and most users. Want to add a model with bones, just select “add model”. Want to load a material or material library just click load material or load material library etc…etc…
That’s exactly what Append does (Shft-F1), except that “Add Model” in Append is the “Object” lib (since Blender uses an OOP [Object Orientated Programming] System and not a MOPS). If you append an Armature from the OBJECT lib it appends an Armature Object; if you append an Armature from the Armature lib then it appends Armature Data and you need an Armature Object in the scene to link it to once appended.
Fligh % I appreciate your replies/sharing of knowledge. You and the zer0d guy seem to “look after” the new guys. I can append an object to a scene. But when I choose Armature/Armature, no armature object imports. So I try Object/skel and that gives me no amature…Now as I type this I select multiple layers and see I have the armatures. Thank you. But no IK relationships. Man when I import a native AM:Hash model into A.M. it has the IK/FK constraints data and I don’t have to figure out how to import/append that data as well. So I do I get the ik/fk constraint data so I can move a foot bone and move a foot mesh as well?
If your Constraints have Targets that are not a part of the Armature (eg Empties) then you have to select them all at the same time from the OBJECT lib with RMB and hit Enter or LoadLibrary to append. If the constraints are targetless they will come in with the Armature Object.