appending a Charicter

how do I import a charicter (mesh and rig) into another scene/.blend
every time I have tried I get all the parts (mesh/rig) but none of the bones still deform the mesh.
WHAT IS GOING ON?!?! :<

hit shift+f1

select your blend

choose object

select BOTH your armature and mesh object

then hit the load button

I can get the mesh and the rig to append, the problem is: when I do that, the rig no longer deforms the mesh.

ideas?

I appended a mesh & it’s armature . . . it still deformed properly.

Verify that none of your appended objects have the same name as objects in your current scene. Maybe an automatic renaming has broken a modifier link?

thankyou for your help the problem has been resolved