Appending an object with PBR materials in EEVEE trashes the bump?

I can create and use PBR materials on an object and render it and it looks great, the bump, roughness, etc. (in EEVEE) (using your typical normal map, height map, roughness map, etc.)

But, if I append that object and materials to a new blend file, the bump map gets trashed and it becomes a mess. Any clue why? (Blender 2.93.2 LTS)

Well I fixed it… All I had to do is disconnect the PBR nodes and re-connect them. I may have saved the file and exited Blender too… anyways it’s working…