Hi guys,
Hopefully an easy question this one - but I cannot work it out :eek:
Basically, I modelled a fish in Blender and UV mapped a texture in it in the UV/ Image window (not using MSPaint, GIMP or anything - just loaded an image into the UV/ image window and moved the verts around until it fit perfectly.
I then saved the UV image, packed the data and saved the Blend file.
Then, I wanted the append the lot into another Blend file which contains everything which will be in the game, so I opened that blend and individually appended (by the way, can you not append a whole blend file at once rather than appending every single thing one at a time?) the mesh, object, images etc and everything I could find relating to the fish.
Everything seems to have moved across apart from the texture? What is it im doing wrong? In the Blend file, there isnt a texture to move across so im doing something wrong in thereā¦
Cheers,