I’m trying to append a giagantic project (hundreds of objects, group instances, textures ect.) and trying to get this project on a clean blend file… long story, but I’m having lots of unreproducable lighting problems and it was suggested when all else fails try to append it to a new file… but here is my problem
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these hundreds of objects are scattered and placed on specific layers
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many objects that are the master objects for group instances are on their own seperate layer, and the rendered instances are on different layers.
I need to find a way of appending this entire file, BUT… when I append all the objects into the new file by selecting them from the objects file I need them to append to the same layers they were originally on. So for example on the original file if
-objects 1-50 were on layer 1
-objects 51-75 were on layer 2
-objects 76-100 were on layer 3
When I append all 100 objects at the same time, is there anyway of getting them to be appended to same layers in the new file that they were originally on ?