Hey, I’m trying to import (append) a rigged character into a different .blend file. The problem is, I don’t know how to keep the parenting! Because the armature is animated, it is VERY difficult to re-parent.
I’ve tried importing the scene, but I still can’t keep the rig and the mesh together.
Wrong place, post in a help forum (yes I think that the armature is for a game, but still…)
No anger to you, I just am giving you a warning that this may be locked soon.
Select both the armature and the mesh and press ctrl-g to add it to a group. They should both get a green outline. You can rename the group in the edit buttons. Now when you append from that file, “group” is one of the options. That will save your rigging.
kjknohw: Ha ha, don’t worry. I used to tell people where to place their questions, but I found out that it isn’t a huge deal as long as the questions are related. Threads don’t (usually) get locked for being a little out of place.
Yes: Yes!! Exactly what I was looking for. Thank you very much. Geeze, you’d think I’d know that kind of thing by now