An apple I worked on. I think it’s rather nice, so I’ll post it here. Made in 2.5 and rendered in 2.5. Textures painted in Photoshop.
Render:
Wires:
An apple I worked on. I think it’s rather nice, so I’ll post it here. Made in 2.5 and rendered in 2.5. Textures painted in Photoshop.
Render:
Wires:
I’d like to sink my teeth into that
Ramesses: You’re making me hungry :\ Hmm…actually, that just gave me an idea to add to the apple. I’ll post it up in a few.
lol I’d like to see that grow on a tree
And you should definatlly try and render it with Lux.
The apple itself looks good. It needs a background though – such as being on a table or plate. The grey background doesn’t do it justice.
Overall very nice!
3 things I’d fix:
Study a real apple and fix the proportions (less bulge -----> http://www.istockphoto.com/file_thumbview_approve/3308141/2/istockphoto_3308141-red-apple.jpg )
Add some sort of texture to the stem
If I am seeing things correctly I think you used a ramp shader for the falloff? Ramps are awesome, but hemi backlights are even more awesome They give better control and better results for falloff effects.
Nice work
thanks for comments guys.
Antirales: I’m porting it to Lux right now.
dleri: my new render will have a bowl and a table.
Robo: You’re right about all three. My stem does have a texture, but not a very good one. I’ll fix those.
A triangulated mesh for an apple, why so?
Very idealistic for my taste. Apples have a serious design, not easy for sculpting. Remember Cezanne. He spent his life sketching apples. He managed to change the history of art in the end.
To model and render an apple, you need an environment, you need to show the scale of things. The world is the totality of facts, not things. (wittgenstein)
I like your second via pp work, you could model this.
michalis: I didn’t sculpt it. I just pulled out some portions with simple vertex select and move(also with proportional editing turned on). I am working on an environment and it should be online in a few days.
Thanks, possibly I could model it, but I’m busy right now.
@michalis- It isn’t triangulated, it just appears that way. Infact I see all are quads.
Great work, nice textures. Would love to see this superimposed on a background.
It isn’t triangulated, it just appears that way. Infact I see all are quads.
But it is, all tris, its the subdivisions you see now, all quads of course. If you try to sculpt on it , a head lets say, you’ll start dealing with artifacts (stars). Just saying.
Apples just remind me my first tutorial on bl 2.49 to sketchUp workflow.
agentmilo: THanks, glad you like it! I won’t just super impose it over a background, I think I’ll make one from scratch in 3D!
michalis: Nice tutorial!
thanks mozacon, when I wrote it I was trying to persuade SU users to have a look at blender. There isn’t any real use of it as its better to stay and render in blender.
But to link any app is always a challenge for me, inputs and outputs is what I call good computing. I tried another workflow, to export from sketchup to blender, errr no free decent exporters and terrible topology in SU, this I call bad computing LOL.
I’m afraid I spoiled your thread now,
Well do model this apple with the mouth, or else I’ll do it lol.
LOL nice one! Attack of the killer apple… hmm that kinda works well with a logo I know
Ramessess: that gives me an idea! If I model it, perhaps I should make a little animation too?
After my last inspiring idea I’m afraid of what will come of this
Maybe he should have eyes? What do you guys think?
No eyes, I think you have it already, do it. And best wishes to all of you, creative new year.