Hi, thanks for your reply.
Maybe I explained myself wrong. The object that I’m doing is more complex than what is in the attachment shown, which is just an example.
The main point is: how do I place a bitman exactly in the right place?
For example: If i model a wine bottle, and have to put one or more oval labels on it, how do I put the labels exactly where I want them to be?
Thanks.
Thanks for the link, it’s very useful and I’m studing it.
The only problem is that when I arrive to “UV Image Window”, goto Image>New, Blender crash down each time
UPDATE: In the end I was able to do all the texturing work, thanks!
I had some problem of crashes, for example also with Archimap script, but I could do it all using the Ukey and loading jpegs.
I still faced two problems that I couldn’t find any help or reference about it:
I applyed a UV map to a face, then I found out that I forgot to do something, so I extruded the face a bit to give a depth, but then I got 4 more faces with the same map, I couldn’t find any way to erase the map from the 4 faces, so I did all the UV mapping from the beginning (which is a good way to learn ).
I had to do a red leather beleved box with a golden metal side, in the beginning I did it all in one mesh, but then I wasn’t able to add a procedural material to the whole box and at same time a UV map to a single face, somehow everything would get the red material. I also tried to select different UV faces and assign different materials, etc, but nothing… Is it possible to do that? In the end I just added a plane very very close to the face that had to be metallic, and then gave the UV map.