Can you actually apply the armature modifier to a mesh in the new 2.40?
Basically, what I’m try to do is create a new shape key. I have a face with a mouth in closed position and I rigged up a jaw armature to open the mouth. Super, looks good, and the weight painting makes it look great. But what I REALLY want is to have a Shape Key with the newly created “Open” shape. I’m far too lazy to re-create the “open” shape key by hand, but I really want to use the Shape key instead of the armature to represent the open mouth (keeps lip syncing limited to the Shapes, rather than mixing Armature poses and shapes).
Is this possible? Does the “Apply” button even do anything with the Armature modifier?