Apply armature rotation to vertexes

We are trying to create an exporter wich would manages also animations. But when a vertex is moved by an armature we can get only the rest position coords and not the moved posizion coords of that vertex.

How can we get the moved coords? Is there any script to do this?

you sure you don’t want to just get the armature, and its animation, and the mesh, and its rigging?

but, the nmesh.getRawfromobject( function ought to get you what you want, I believe nmesh.getraw(mesh name) will do the same thing

It’s not the same thing! Using nmesh.getRawfromobject( the coords of the verts are not in the rest position.