Hi again. Apparently this first figure rig is going to generate lots of questions. Hope they are useful to others down the line…
This is what happens when i apply the armature to the mesh of this figure:
I thought maybe it was because the median point of the figure was in a really weird spot outside the figure - don’t know how that happened… But i fixed that (Object menu > transform > origin to center of mass) and it made no difference. I made sure the bones were nicely lined up in the middle of their respective limbs and everything… the IK bones have the ‘deform’ box unchecked in the bone properties menu… What else could be wrong?