I am having a lot of trouble applying a basic bone heat weight to a glove area. Here is a .blend file and some images. I’ve never had any problems like this so I’m really confused.
I applied the heat weight to the right-side glove and then when I tried to do it to the other side the weights went all crazy. Look at the clearer image below. It shows the thumb bone heat weight being applied to a large glove area (green area). Thats not right! :no:
The correct applied heat deformation is shown in the darker picture. Sorry about the unclear image but for some reason my weight paint mode always shows one of the sides too dark. But you can see that the thumb bone area is weighted reasonably correct. Much different from the other bone. Why?
I’ve been bumping my head for two days now. Any suggestions?
I could propably redo the whole rig, but thats way too much work. I’ve already meticulously laboured over the rest of the model. I REALLY hope I don’t have to.
It has to be something really simple…
To me it seems to be trying to calculate the average between to heat weight areas or something. But what and from where?
Thanks for reading this and I hope someone can help.
HeatWeightProblem.blend (220 KB)