What i’m trying to get here is pretty complex. I have an already fully rigged and animated dragon and added some shape keys to it to make it more natural, blink etc.
Now i would like as a final touch to add cloth simulation to it, to make some body parts jiggle. It works pretty well for the moment in viewport and viewport rendering but when i try to apply it, it’s not possible because “we can’t apply modifiers to a mesh with shape keys!”.
So i try to apply it as shape keys, it’s not possible because the modifier is not first, because there is the armature first. So i try to apply the armature, but, “we can’t apply modifiers to a mesh with shape keys!”.
I’m also constating that i no longer can modify shape keys on the moments with cloth simulation (that is not necessarely a problem, if i complete them before)
Lastly; i did a lot of fast bakes for different tries and it just made my blend crash.
So i’m asking if it’s possible to make this work, and is it ok for Blender for a long animation (+8000 frames) or is it a bad idea and should i stay with my shape keys? thanks by advance for any infos about the shape keys / cloth sim relation!