Hello all,
I was wondering if there was a way to use the explode modifier in a game. It makes awesome explosions of cars/tanks/airplanes, but it only works in playback.
I was thinking of using the shape keys to accomplish this, but I’ve had no luck. Any ideas?
Thx for the input.
From what i’ve heard of that modifier is not likely to work in GE. it may be possible for small explosions.
Faked particle system with animated textures would be enough i think.
Sounds promising. Care to elaborate?
I was thinking, though, that I could make a shape key of the mesh before and after the explosion. Then, just use those two shape keys in the game. No particle system required.
Looks interesting, but terribly complicated/demanding. I was wondering if there was a way to achieve a somewhat convincing effect solely with animated textures and halo planes. I know it’s a fairly standard method, but I haven’t been able to find any tutorials beyond simply adding one plane upon the object’s death…
Any thoughts?