With the latest news of bullet physics being integrated into trunk, I have finally begun to play around with ridgid bodies.
Ok, my problem… and I can’t seem to find an answer, if you could help.
Note, I’m not using the BGE. This is in the viewport/cycles.
I cell fractured a cube; into approximately 200 pieces.
Now, I want to set ridgid body physics for each piece.
Is there a way to do this to all pieces at once, instead of having to click on each individual shard and set parameters?
Using CTRL+L gives me no options to link ridgid body data.
Thanks in advance