Apply Ridgid Body data to shards

Hello everyone.

With the latest news of bullet physics being integrated into trunk, I have finally begun to play around with ridgid bodies.

Ok, my problem… and I can’t seem to find an answer, if you could help.

  • Note, I’m not using the BGE. This is in the viewport/cycles.

  • I cell fractured a cube; into approximately 200 pieces.

  • Now, I want to set ridgid body physics for each piece.

  • Is there a way to do this to all pieces at once, instead of having to click on each individual shard and set parameters?

  • Using CTRL+L gives me no options to link ridgid body data.

Thanks in advance :slight_smile:

For all those wondering - in viewport, bring up T to bring up the toolshelf. Rigid body tools, Add active.