Apply Rotation to a group of object with parent relations

I’ve got a model with segmented legs already set up with parent child relationships. I have rotated the entire leg into what I want to be the rest position, and now I am attempting to apply rotation. Of course, when I do this, the top of the chain stays where it was, but its subordinates rotate back to where they were.

I think I can do this by kiling all of the parent relations, doing the apply rotations, and then reparenting, but I wondered if there was a more elegant solution.

-Andy

It’s easier if you break all the parents at once (by selecting all the objects) and using the “And keep transform” option.

Martin

Yes, that did it.

I was a bit miffed when I broke parent and my robot leg exploded.