apply rotations

Is there any way to apply the rotations to the mesh. I am trying to export to another program for rendering/animation and the rotation values for the meshes are not maintained when you go through DXF export. I need to apply the Blender rotation values to the actual geometry of the mesh and have Blender’s rotation of the object be set back to 0,0,0


Ctrl-Shift-A or something like this. I’m pretty it’s A, not sure about the rest though. sorry for the imprecision


it’s Ctrl-A