I’m making a game character and want to add a few animations from Mixamo rigs.
I’ve auto-rigged the model and now trying to scale it, because default Mixamo armature is small for a game engine I’m trying to export to.
However, when I scale the armature and then apply the scale, something happens with the animation: the whole armature is shifted up by Z axis and animation becomes weird. So it seems like there are some problems with keyframe scaling.
Blender version is 2.79 (the latest stable). I’ve attached a demo file, so you guys can test it if you want.
The question is: is there any solution for that problem?
armature.blend (2.42 MB)