I am using shape keys to make a character editor. Basically you blend different keys together to get the character you want.
What I’d like to know is if there is a way of applying the shapekeys to the mesh, removing them as options.
I have found a work around where I export the mesh and then re-import it but I would prefer it if I could just apply the shapekeys without having to export. This is because that way all constraints, material’s, rigging etc would be preserved.
Does anyone know a way to do this?