I am finishing up a human model and things are looking very nice. I’m just about at the stage where I am going to sculpt in fine details like pores and wrinkles. My plan is to bake these details onto a normal map which will be applied to the low poly version of the model with subsurf level 2. A few questions: If you only know some answers, please don’t feel you need to answer them all.
Should I apply the suburf before using multi-res?
Can I bake the normal map in cycles. I haven’t been able to, and currently I switch to BI to bake normal maps. Is there some trick for cycles?
Since the detail is so small, should I lower the distance parameter on the normal bake, or do something else to it?