Applying A 2D Texture Normal Map To An Object?

Hey Everyone,

i searched everywhere for this and couldnt find anything. i made a normal map of a texture in another program, loaded the normal map texture in the UV image editor, but how do I apply it to the mesh to make it work?

Thanks

Assign a material if the mesh doesn’t have one, create a new texture, set it to affect the normal only and map input uv. Texture will be type image, load the texture in the slot and click normal map button.

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Thank you so much 3D. Your such a help.

I am totally confused now. As you say there is Normal Map switch under Map Image in the Texture Buttons (F6). But there is a Normal setting under Shading (F5) as well; under Map To tab, Nor button. What is what here?

You have to use both.

The Texture:Image button sets the property of the image that is to be used as a Normal texture.

The Nor button in the F5 panel makes the material shader to actually use the image for the normal channel. This also has a slider for adjusting the strength.

Geez. But then there is no setting for bump map.

For bump map you also use Nor but with a gray scale image texture. (You typically also select ‘NoRGB’.