applying a decal - issues

This sounds like it would be a simple thing to do…but for some reason I can’t figure out what I’m doing wrong.

Take a look at the attached image. You will see a simple plane with a large dot in the middle with small ones around it. All I want is the large dot in the middle. I subdivided the plane and selected the four center faces to apply the dot image, but for some reason I get the small ones around it as well.

What am I doing wrong…am I missing a setting.

I’m using 2.5

I also attached the .blend file and hopefully packed the external reference correctly as well.

Thanks

Rip

Attachments


dots.blend (104 KB)

don’t repeat the texture. in the texture settings. http://wiki.blender.org/index.php?title=Doc:Manual/Textures/Options/Map_Input&section=17

Your mesh has UV layer but it’s unwraped partially. Only middle part ( 4 faces ), where you want to assign texture has correct position, the other faces are by default stretched to image borders. To see this deselect 4 faces in the middle and select the others ( then you see in UV editor ).
If you have to use only one material for mesh and have texture mapped to UV coords, select all faces and do unwrap then in UV editor select all and scale to see image covering only 4 middle faces.
Other way is to assign one material with texture to middle faces, and duplicated material with no texture to other faces.