Hello. I have a problem related to decals & array modifier. On a mesh I applied a decal using an empty object. Now I would like to replicate this object using an array modifier and I need to preserve the decal on each copy of the mesh. Every attempt failed. I also looked for an answer on this forum, but unfortunately I wasn’t able to find a solution. Can you help me?
I would like to create something like these rally headlights (those with the “hella” writing):
The material is very simple (at the moment):
The Object used as input of the Texture Coordinate node is a simple Empty.
I put my trust in you :evilgrin: …and I apologize if the answer was already on the forum, I wasn’t able to find it :no: