Newbie question on texture or materials in 2.80:
Assume my ‘picture-frame’ object is a simple square plane 1m H(Y) x 1m W(X) x 0.01m thick (Z). One square XY face is selected and highlighted in the 3D viewport.
I loaded a JPG file into Material001’s properties, and I saw that image thumbnail appear in the material’s properties. I think I applied the material to the face, but no graphics appeared either in the 3D viewport or (after re-rendering) in the render view. I do not want any Z modulation as a texture, it should be smooth like a printed photo.
Note that 2.80 does not have ‘Load Image as Plane’ although I can load an image to the background.
I also tried the same using the node editor, but again although the review showed the image there was nothing on the selected face of the object rendered object. I could find no tutorial for this simple application, just for complex physically textured woodgrains etc.
The JPG is quite big, about 6500 x 1200pixels. Is this too large?
So can anyone point me to a step-by-step explanation of something as simple as this? Other tutorials talk about UV wrapping, projection and so on with complex objects but (for me) they skip the simplest steps needed to carry out this simple operation.
Afterwards I will contribute to the Blender 2.80 manual with any missing information or guidance.
Thanks in anticipation.