Hi All,
I’m having a spot of bother. I want to texture a simple building with arroways concrete texture, and then render in octane. Octane requires that all textures are applied from the UV co-ordinates. When I unwrap the building, it’s many orthogonal sides makes the unfolded shape very complex, and i have no idea how to cut and chop the textures (in gimp) to orientate with the UV in any sort of realistic time. Let alone get the spec and bump maps to match up.
I can get the layout I want (kinda) in blender using the “cube” setting for the texture, but is there anyway of getting blender to output what’s on the model into a UV map?
I’ve been working with blender for 2 years now, and have never been able to master brickwork on buildings properly. A tutorial would be a great help. Maybe multiple UV’s would help, but I’m a bit of a dunce with those too, and if you use multiple UV’s can they be combined into one for export?
Thanks for any advise