Here’s what I’m up to:
Making a character model for a game, and exporting it to the format I need using a script I wrote. The script’s not perfect, but exported everything I’ve done until this fine. Here’s my present hitch:
I’m making a “static” character, but in modelling I found the easiest way to get the right look was to use armatures on the arms to position them, but no matter what I do I cannot seem to get the output to be the deformed arms! They come out as they were positioned before the armature pose. I am not exporting the bones, and cannot use them in this situation.
I just want to make the deformation I have done by posing the bones “permanent”. Seems easy, but it’s eluding me.
Any help GREATLY appreciated!