Applying Normal Maps

Let´s say I´m out of texture slots in my material, and I need to add a normal map.

Is it possible to add this map through the node editor??

Can I add it as a texture input connected to the normal input of the material??

Do I have to create a new material with the normal map applied to a texture channel slot and the mix the two materials in the node editor?

Thanks

jpbouza,

I have not tried this in 2.46, but that is the way it has worked in the past. A texture cannot exist by itself, it needs to be associated with a material in order to be accessed in the node editor.

Best of Luck!

Thanks OBI!!

I´´ve tried that one and it kind of worked.

Anyway, I just downloaded a compilation of the Apricot branch, and it lets you add as much as 15 texture slots!!