jpbouza
(jpbouza)
June 26, 2008, 6:57am
1
Let´s say I´m out of texture slots in my material, and I need to add a normal map.
Is it possible to add this map through the node editor??
Can I add it as a texture input connected to the normal input of the material??
Do I have to create a new material with the normal map applied to a texture channel slot and the mix the two materials in the node editor?
Thanks
OBI_Ron
(OBI_Ron)
June 26, 2008, 9:17am
2
jpbouza,
I have not tried this in 2.46, but that is the way it has worked in the past. A texture cannot exist by itself, it needs to be associated with a material in order to be accessed in the node editor.
Best of Luck!
jpbouza
(jpbouza)
June 26, 2008, 9:52am
3
Thanks OBI!!
I´´ve tried that one and it kind of worked.
Anyway, I just downloaded a compilation of the Apricot branch, and it lets you add as much as 15 texture slots!!