So i have a fractured mesh and I want all of those fractured pieces to be fluid obstacles, but I dont want to apply that to 202 shards. Is there any way I can apply this all at once? Kinda like the copy game physics properties to selected but with fluid physics.
Join objects, set to fluid obstacle, split by loose parts (P in edit mode), reset origin to geometry (Origin button in Toolshelf)
I tried that but when I split by loose parts it splits each face into a new mesh, not the separate shards