# Applying Physics settings to multiple meshes at once?

**URL:** <https://blenderartists.org/t/applying-physics-settings-to-multiple-meshes-at-once/562592>\
**Category:** Particles and Physics Simulations\
**Created:** [January 16, 2013, 1:37pm UTC](https://blenderartists.org/t/applying-physics-settings-to-multiple-meshes-at-once/562592 "2013-01-16T13:37:04Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![JumPROper](https://blenderartists.org/user_avatar/blenderartists.org/jumproper/32/19350_2.png) [@JumPROper](https://blenderartists.org/u/JumPROper)\
**Post date:** [January 16, 2013, 1:37pm UTC](https://blenderartists.org/t/applying-physics-settings-to-multiple-meshes-at-once/562592/1 "2013-01-16T13:37:04Z")

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So i have a fractured mesh and I want all of those fractured pieces to be fluid obstacles, but I dont want to apply that to 202 shards. Is there any way I can apply this all at once? Kinda like the copy game physics properties to selected but with fluid physics.

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**Author:** ![Richard\_Marklew](https://blenderartists.org/user_avatar/blenderartists.org/richard_marklew/32/4458_2.png) [@Richard\_Marklew](https://blenderartists.org/u/Richard_Marklew)\
**Post date:** [January 16, 2013, 1:43pm UTC](https://blenderartists.org/t/applying-physics-settings-to-multiple-meshes-at-once/562592/2 "2013-01-16T13:43:06Z")

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Join objects, set to fluid obstacle, split by loose parts (P in edit mode), reset origin to geometry (Origin button in Toolshelf)

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**Author:** ![JumPROper](https://blenderartists.org/user_avatar/blenderartists.org/jumproper/32/19350_2.png) [@JumPROper](https://blenderartists.org/u/JumPROper)\
**Post date:** [January 16, 2013, 1:52pm UTC](https://blenderartists.org/t/applying-physics-settings-to-multiple-meshes-at-once/562592/3 "2013-01-16T13:52:45Z")

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I tried that but when I split by loose parts it splits each face into a new mesh, not the separate shards ☹
