Hey all!
I’ve been learning to animate for a game but there’s some little stuff I still can’t grasp:
- Is it possible to somehow apply the rotation I’ve made in the pose mode to the actual skeleton? If so, how does one do this?

- Is there a way to keep the weight paintings applied to correct bones if I apply the relaxed pose deformation to the mesh? When I did this, I lost all the weight paint information and couldn’t pose the deformed mesh anymore.
Please help me out on this one, I’m so close getting this guy into Ogre engine. :spin:
1)Yes there is a script written by a BA member named Crouch a while back : http://uploader.polorix.net//files/307/armature_posecopy.py
Just open up a text editor window and open up the script and run it (Alt-P) .
- Do you mean you applied the armature modifier to your mesh ? If so you just need to add an armature (after you run the above script) that fits your new pose … The weight paint data should be still there afterwards …
Thanks a ton! Testing this out soon. Currently I have bigger problems with exporting to Ogre (my model’s scale is somehow 100 times bigger than it should be).