I’ve been learning to animate for a game but there’s some little stuff I still can’t grasp:
- Is it possible to somehow apply the rotation I’ve made in the pose mode to the actual skeleton? If so, how does one do this?
- Is there a way to keep the weight paintings applied to correct bones if I apply the relaxed pose deformation to the mesh? When I did this, I lost all the weight paint information and couldn’t pose the deformed mesh anymore.
Please help me out on this one, I’m so close getting this guy into Ogre engine. :spin: