I have a mesh, a rather flat cylinder (so a disc, basically). Due to the imported model I’m trying to work off of, the dimensions are very small - 0.1 units at its widest, and the vertical axis, as far as the model is concerned, is the Z axis. I don’t think the dimensions or axis themselves are the problem since I can move, scale, rotate etc quite happily, and I managed to create the cylinder exactly as I wanted in that axis.
The problem is that I wanted to apply a very simple, symmetrical curve to the disc - so that its outer edges curve upwards (or its centre curves downwards, don’t mind which). Think of the result as a pancake that has been shaped to the underside of a ball - a very shallow dish shape. ‘Upwards’, of course, refers to a higher Z here.
I just can’t do it. I tried to use the Curve deformation, but that seems to require dragging along a bezier (I would like to apply this curve in-place rather than having to move the shape along a curve - and besides, it seems the bezier only allows manipulation in the XY plane, not the XZ plane as I require), and I tried the Wave but due to the very small sizes I can’t get Narrow anywhere near high enough to meet the 2 / Width requirement according to the manual.
I thought I should be able to use whatever command has its shortcut as ‘O’ as in the tutorial, so that I could drag the centre down - but that command doesn’t even seem to do anything, either in object mode or edit mode with a vertex selected.
So I’m rather stumped. How can I do this? If I could create a sphere and somehow tell my object to form around it, that would be OK.