Applying Smooth to Node Displacement

Anyone know why Object - Smooth doesn’t work on my displacement map? #thestruggleisreal

Shared with Droplr

Cycles node displacement gets applied after the meshes are loaded at rendertime (ie. it gets applied to the final mesh with all modifiers applied).

To have smoother displacement of sharp features, use the experimental micropolygon dicing or smooth the source image.

That’s what I figured, how do you apply experimental micropolygon dicing, and by smoothing the source image do you mean simply running a blur on it afterwards?

Alright, issue has been fixed. Here is what I did.

1 - Turned off Displacement and Bump, and only ran displacement.

2 - Turned down the dicing scale to add more details

3 - blurred the height map.

Thanks!

Is there a way to bake the vector displacement to a real mesh? @Ace_Dragon