I want to be able to control where the image texture, bump map and subsurface scattering are applied to the frog model. There are areas that don’t need the bump map and or subsurface scattering. The feet don’t need the bump map but do need the image texture and subsurface, the body needs the image texture, bump map and subsurface but the body does not need as much subsurface as the feet do.
You can do this with Texture Mapping - UV Unwrap your model, and make a black and white map for bump, subsurface, etc. on each map, paint the parts white you want to have that (on the bump image, paint the areas white where you want bump). Ads these paintings as image textures to your shader setup. For each case, the usage will vary- for subsurface, you can plug that one into subsurface strength. For bump, plug it into height, and so forth
My current UV map will not work, I’ll have to redo the map then apply the shaders. Thanks
I created the frog model almost 10 years ago and it’s been several years since I used Blender. It will be a challenge to get up to speed with the latest version.
