Applying Texture painting on objects to be rendered

Hi I just finished painting the textures for this tree for a game I’m making in Unity



and I have the textures with the uvmaps saved but I don’t know how to apply the uvmapped texture to the objects so that they will follow the UVs. what I mean is, if I just render the image now it shows no textures and so I went to add a material in the editor and then added a texture and made the texture an image or movie then selected each of the texture but they were just repeated and it didn’t line up correctly when I rendered it they were just all over the place.

is there an easy way to just apply them from the texture painting view?
if not how can I edit how the textures show up in the editor? I looked under image mapping and tried all the options but none of them seemed to do anything.

thanks!

made the texture an image or movie then selected each of the texture

Make sure to set Mapping to UVs on the same tab below.

Ahh thanks! I didn’t even see the mapping section just image mapping.