Hi I just finished painting the textures for this tree for a game I’m making in Unity
and I have the textures with the uvmaps saved but I don’t know how to apply the uvmapped texture to the objects so that they will follow the UVs. what I mean is, if I just render the image now it shows no textures and so I went to add a material in the editor and then added a texture and made the texture an image or movie then selected each of the texture but they were just repeated and it didn’t line up correctly when I rendered it they were just all over the place.
is there an easy way to just apply them from the texture painting view?
if not how can I edit how the textures show up in the editor? I looked under image mapping and tried all the options but none of them seemed to do anything.
thanks!