Applying textures to faces

This is probably a really stupid question, but I can’t figure out how to do this anywhere. Basically, I want to get a texture to stretch across 4 faces. I managed to get it so that the texture appears once on each face, for a total of 4 images, but I just want the one image stretched across all 4. How would I do this? Thanks!

Well which kind of mapping are you using? Can you show a screenshot of those “4 faces” ?


Here’s a screenshot. The texture is just an image, and it’s currently showing up once on each of the 4 faces. I just want it to show up once so that the bowling pin has one face instead of 4.

Does anyone know how to do this? Help would be much appreciated, thanks!

Well you are using UV mapping i see, how does your unwrap look?

How do you use unwraps? Sorry, I’m such a Blender noob, I’m basically just looking for the easiest way to stretch the texture across all 4 faces.

Introduction to UV Unwrapping

Simple little example as you’re on 2.49b
Set one of the viewport to UV/Image Editor instead of 3D View, and load your texture on it
http://i.imgur.com/aHql7.jpg

By default when you select your 4 faces, they are not unwrapped, so in the textures the 4 faces UV appear on top of each other :
http://i.imgur.com/X7b1m.jpg

Leading then naturally to :
http://i.imgur.com/U0cCes.jpg

So to avoid that, when your 4 faces are selected, press U and select the first option “Unwrap”
http://i.imgur.com/S0C4k.jpg

You’ll notice in the UV editor what it does :
http://i.imgur.com/vafsH.jpg

Now you could edit the UV manually (like in edit mode, you can move, rotate and scale points or whole selected parts of the UV) to have the picture fitting in your unwrap.

But in the case of my example, it would lead into possibly deformation as the part of the texture i want to fit in those 4 faces is too large.
You may not need what follow, but it could serve you too in case you run into that same problem.
So instead, i select 2 more faces on the model
http://i.imgur.com/jXcua.jpg

And in the UV editor, it fits much more without needing to deform the UV in scale
http://i.imgur.com/lfRx7.jpg

with result :
http://i.imgur.com/n0b1Cs.jpg

Awesome, thanks for the help! I got it to work now. I think I need to re-download Blender though since those steps didn’t work as I was doing them, but then when I saved and closed Blender and re-opened it the texture looked right. Thanks again!