I would like to apply some vertex color for a selection from edit mode or a whole model, is this possible? I’m doing this so that I can bring it into xNormal and bake the colors to a texture as Blenders color bake won’t line up with xNormals AO and normal bake. Do anyone know how to do this without having to paint all of the mesh? Alternatively I could do with some way to turn off culling (or whatever it’s called) so that if I were to paint a sphere it would color two sides of it.
Also, do anyone know if .OBJ format stores vertex colors?
While I’m at it: Is there any way to export a UV unwrap so that it looks like it did when you exported from Blender 2.49 and below (IOW without the oh so horrible transparent white color)?
Yes, this is possible! I just discovered this myself after fruitlessly searching for something like this for a few days.
The option is called “Face Selection Mask”. Basically, with it enabled, you only apply color to the faces you have selected in edit mode. :yes: When you’re in Vertex Paint mode, it’s in the 3D window header, right next to the Viewport Shading button. It also works with the “Set Vertex Colors” option (3d header - Paint - Set Vertex Colors) - that lets you to paint the whole mesh or selection into a single color with one click.