# Approaching the Ancient

**URL:** <https://blenderartists.org/t/approaching-the-ancient/1427072>\
**Category:** Finished Projects\
**Tags:** interiorarchitecture, environment, texturing, plants, fantasy\
**Created:** [December 17, 2022, 7:27pm UTC](https://blenderartists.org/t/approaching-the-ancient/1427072 "2022-12-17T19:27:20Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![Strike\_Digital](https://blenderartists.org/user_avatar/blenderartists.org/strike_digital/32/685857_2.png) [@Strike\_Digital](https://blenderartists.org/u/Strike_Digital)\
**Post date:** [December 17, 2022, 7:27pm UTC](https://blenderartists.org/t/approaching-the-ancient/1427072/1 "2022-12-17T19:27:20Z")

</div>

![Concept Art - Environment - Cathedral](https://blenderartists.org/uploads/default/original/4X/c/3/1/c3133e571937921aa29dc0d6bc926ef6bed34dea.jpeg)

Hey, this was part of a game design project I worked on a couple of months ago, inspired by games such as Elden Ring and other Souls-like titles.

The idea for this room was that it would be the location of a boss fight, and halfway through, the bell would fall from the roof, breaking the floor into the catacombs below (hence the bells slightly nonsensical location 😅).

The design and composition is heavily based on [this amazing piece by do\_ra](https://www.pixiv.net/en/artworks/51145020)

 ![Church render viewport](https://blenderartists.org/uploads/default/original/4X/d/0/e/d0ee938175bb96017665de0c8859c993067865a9.jpeg)

The ivy was made with the amazing (and free!) [Ivy generator by Blenderesse](https://blenderesse.gumroad.com/l/hHyrG) and the rest of the vegetation comes from the [Botaniq asset pack](https://blendermarket.com/products/botaniq-trees).  
The [knight](https://skfb.ly/ovEKG) and [hooded figure](https://skfb.ly/6YDAp) models came from Sketchfab.

[https://giant.gfycat.com/ElectricGrimCaribou.webm](https://giant.gfycat.com/ElectricGrimCaribou.webm)

The cathedral is semi procedural, and aspects such as the window placement, column height and width etc. are fully customisable with Geometry nodes. It’s not strictly necessary, but I much prefer the freedom it gives compared to traditional destructive modelling.

> **Progress**
>
> ![Concept Art - Environment - Cathedral progress](https://blenderartists.org/uploads/default/original/4X/d/2/5/d2554a8c59a8677e495e103621042ea0788b8b3f.jpeg)

In total, it took about 4 days on/off work to get it finished, and I’m pretty happy with the end result!

---

<div class="post-metadata">

**Author:** ![drakulloni](https://blenderartists.org/user_avatar/blenderartists.org/drakulloni/32/1400975_2.png) [@drakulloni](https://blenderartists.org/u/drakulloni)\
**Post date:** [December 17, 2022, 9:02pm UTC](https://blenderartists.org/t/approaching-the-ancient/1427072/2 "2022-12-17T21:02:15Z")

</div>

Nice environment and lighting 👍

---

<div class="post-metadata">

**Author:** ![Strike\_Digital](https://blenderartists.org/user_avatar/blenderartists.org/strike_digital/32/685857_2.png) [@Strike\_Digital](https://blenderartists.org/u/Strike_Digital)\
**Post date:** [December 17, 2022, 10:38pm UTC](https://blenderartists.org/t/approaching-the-ancient/1427072/3 "2022-12-17T22:38:33Z")

</div>

Thank you!

---

<div class="post-metadata">

**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [December 23, 2022, 12:05pm UTC](https://blenderartists.org/t/approaching-the-ancient/1427072/4 "2022-12-23T12:05:20Z")

</div>

I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2022-51](https://www.blendernation.com/2022/12/23/best-of-blender-artists-2022-51/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.

---

<div class="post-metadata">

**Author:** ![Strike\_Digital](https://blenderartists.org/user_avatar/blenderartists.org/strike_digital/32/685857_2.png) [@Strike\_Digital](https://blenderartists.org/u/Strike_Digital)\
**Post date:** [December 23, 2022, 4:36pm UTC](https://blenderartists.org/t/approaching-the-ancient/1427072/5 "2022-12-23T16:36:29Z")

</div>

Oh, woah, thanks Bart!
