I am having a problem with approximate ambient occlusion - please see the attached image.
Along the orange steel beam, the shadows have uniformly strange dark patches. This doesnt occur in raytraced AO so I assume it must be something to do with the sampling(?)
My approx. AO settings are:-
Both ‘use falloff’ and ‘pixel cache’ are not turned on.
I cannot use raytraced as it is taking two hours an image and I havent got the time unfortunately.
Does anybody know how to stop the shadows from doing this?
PS, I’m still using 2.49b.