I have absolutely no idea where to ask this, so i suppose I’ll ask here. please move the thread if it’s in the wrong place : )
I made a simple game-res model, duplicate, multi-res, and sculpted it, then tried baking the normals. it worked fine, and looks great in glsl textured mode, except in the baking random portions of the normal map are inverted:
and here’s that part of the normal map:
the normals on everything are correct, but as you can see the inverted parts match up with the triangles on the game model:
I tried re-baking it, the inverted parts shuffle randomly. there are no overlaps in the UV map.
I’m using blender apricot build 15608 on mac, and a slightly older one on windows (xp), and they both have the same problem.
has anyone run into this problem? if so, is there a solution?
many thanks in advance for any help